Interactive Games & Copyright
Interactive Games & Copyright

The games industry is quickly becoming one of the biggest, most dynamic and interesting of all the copyright industries. However, their interactive, non-linear and audiovisual experience means many games do not fit neatly into established copyright categories. This practical guide is aimed at games developers and publishers. It covers:

  • copyright protection for games in Australia and in key markets
  • clearing copyright for games
  • moral and performers rights
  • distribution and monetisation models
  • user-generated content, communities, online play and international issues, and
  • other relevant laws and issues. RRP: $50
Your price: 30.00
Quantity:
FieldSet
Author
James Cheatley
Publication date
Nov 2014
No. of pages
84
ISBN
978-1-875833-02-3
Table of contents